![]() ![]() Several stats seem to improve the chance of getting valuable junk in exploration events. The use of stats in wasteland exploration has not been 100% determined yet. Specifically, their Agility determines how fast they attack (and, thus, their DPS.) Their Luck determines how quickly they build up critical hits, and their Perception determines the speed of the critical hit minigame (making it easier to get higher-damaging crits.) On quests, combat is affected by your questers' stats. Combat in the Vault, however, doesn't rely on any stat - all that matters is your dwellers' HP and their weapon power. With high Luck and rapid production, you can earn quite a lot of cash just by running your Vault's normal operations. Luck, in the Vault, also assists in the probability of successful room rushes, and also gives your dwellers a chance to earn bonus caps when they complete a production cycle. Higher totals of each relevant stat mean shorter production times and better rush chances. Crafting rooms require different stats depending on what's being crafted. Each room has its own preferred stat - Strength for power, Agility for food, Perception for water, Endurance for Nuka-Cola, Intelligence for medical supplies, and Charisma for attracting new dwellers via radio. In the Vault, a room's residents' stats determine how fast it operates. ![]() To get the sturdiest possible dwellers, don't level them up at all until you've trained up their Endurance and given them the best +E gear you can find - ideally, Heavy Wasteland Gear, +7E. Endurance determines how many more hitpoints a dweller earns when they level up.
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